
Join the financial literacy movement
Intuit is challenging educators nationwide to bring one hour of financial literacy into the classroom and make today’s generation the most financially confident yet. Intuit’s 3rd annual Hour of Finance Challenge will run from February 23 - April 15, 2026.
- FREE plug & play activities
- Designed for educators of all subject areas
- Can be completed in 60min or less
- No prep required
Choose from two engaging online games
We’ve partnered with Next Gen Personal Finance (NGPF) to bring you fun activities that engage students with the core concepts of personal finance.

Intuit Credit Climber
Intuit’s Credit Climber helps students explore the compounded impact that micro money decisions have on their credit score and financial goals. As students mentor a friend through real-world scenarios, they can experience the risk and reward of utilizing credit, while learning about concepts like debt and interest.

NGPF Money Magic
NGPF’s Money Magic allows students to apply fundamental budgeting principles as they guide Magician Enzo’s financial decisions. Students practice building and adjusting a budget, weighing tradeoffs, and managing spending versus saving as they balance short-term choices with long-term goals like performing in Vegas.
Participate with 3 easy steps
Running the challenge in your classroom is as easy as 1-2-3
Choose your activity
Review our activity options and select the one that works best for your students’ needs.
Share the challenge link
After you register, you will receive an email with a link to the challenge and a join code to share with your students.
Enter the code
Students will open the link on their individual computers, enter the join code, and they’re ready to begin!
Can’t find it in your email? Click here to retrieve the link and your classroom’s personal join code.

Earn recognition and awards
Expand the movement by inviting your fellow educators to participate! Schools with multiple educators participating will be eligible for awards, including banners, trophies, badges, and cash awards for school supplies.*
*Click here for official challenge rules
Hear from other Educators
FAQs
- Schools - US-based high schools and middle schools
- Organizations - non-profits, afterschool programs, homeschool pods
- Independent Learners - individuals 18+
The Challenge (“Challenge or Game”) is designed for educators and their students, and other youth organizations’ leaders and their students, as well as Independent Learners. No personal finance expertise is required in order to participate in the Challenge.
Everyone is welcome to join in on the excitement, but only registered and qualified high schools (grades 9-12) and middle schools (grades 6-8) (“Participating Schools”) located in the United States are eligible to receive awards. Organizations that are not high schools or middle schools (i.e., after school programs, clubs, partner organizations, home school pods,), and Independent Learners 18+) may participate, but are not eligible to receive awards.
To be eligible for any award under this contest, an educator, from a Participating School, (“Participating Educator”) must register for the contest and must have a minimum of ten (10) distinct student players who successfully join and complete a full playthrough of the designated game during the contest period. Each Participating Educator’s eligibility shall be evaluated independently based on this requirement.
Intuit will not be collecting any personally identifiable information (PII) from students. Students will use a unique code (“Join Code”), provided by their educator, to enter the game play experience as an anonymous participant.
Laptops and computers are strongly preferred, however Chromebooks and tablets can be used. We recommend that you reserve an available laptop cart or your school’s computer lab to run the Game.
You will need a reliable internet connection and devices that meet the following specifications:
- MAC OS
- Versions: 13.x
- Browsers: Chrome 109.x (or latest version), Safari 16.x
- WINDOWS
- Versions: 10
- Browsers: Chrome 109.x (or latest version), Microsoft Edge 109.x (or latest version)
During the Challenge window (February 23, 2026 through April 15, 2026), you may choose any day and time that works best for you to participate. In order to participate, you must register for the Challenge, after which you will immediately receive a Join Code. Provide this Join Code to your students when you are ready and provide them a link to the Student Experience Page. Then, allow your students to spend anywhere between 30 minutes to 1 hour on the game play and optionally, any supplemental activities you would like to include.
Expect to take a few minutes to set up your devices and navigate to the student experience. The game play takes approximately 25 minutes to complete one playthrough. Many students may find that multiple playthroughs are beneficial to their learning experience. Use the remaining time in your session to conduct the debrief discussion and complete the student exit survey.
You may register in advance of when you plan to have your students play the game. You will receive your Join Code via email as well for use when you are ready.
You can find the registration page here. If you have any questions or need additional support, you can reach out to the Intuit for Education support team at education@intuit.com.
Build on the learning
Tap into additional free Intuit for Education courses, activities, and simulations to continue to keep students engaged in learning about finance.

Why are budgets important?
Budgeting may not sound very glamorous, but they're crucial to building your financial security. After this video, students will be able to explain why a budget that's organized and keeps you on track is so important.

Benefits of using credit
Credit can make it easier for you to make a purchase, but it's also important for you to be clear on how credit works. After this video, students will be able to articulate the advantages of using credit.

Incorporating your goals
Your budget can help you achieve your goals. After this video, students will be able to connect goals to spending and saving categories.






